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fine UV seams - help

polycounter lvl 10
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Bombshell polycounter lvl 10
I'm trying my hand at very low poly. (with a slight exception for some animation optimization)
the UV came out quite clear and unwrapped perfect for painting the diffuse.
But I keep getting a very fine seam on different parts of the model at different angles.
unledksx.png
Example in the crotch

But here is the map with UV layed over it
mapue.png

I'm not sure what the problem is and I'm hoping its just a problem with blender.

Any and all help would be appreciated,
thanks in advanced,
Bombshell

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