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Lowpoly_Environment_Scifi

Hi guys and gals,

In Dec 2010 I was invited to do Gameloft's art test and I only managed to finish the modelling within the five days. I've decided to have another crack at low poly art for mobile/handheld games and I intend too learn the entire pipeline from start to end. I'll be following similar specs to create various low poly environments for my portfolio.
Specs:
Use 3,500 tris maximum.
Use 1 x 512*512 size for the texture + Separate texture for sky dome.
Make lighting effects using Vertex colour only.

I wish I could thank the talented artist for the concept art I'm using, but I can't seem too find his/her name. This isn't the concept art provided by Gameloft, it's something I really like and I found it online.
Any comments or critiques on various stages is welcomed. Thanks

Concept Art
concept.jpg



Blockout
environment_blockout.jpg

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