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LOD Help

polycounter lvl 8
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toxic_h2o polycounter lvl 8
Hey everyone I have a question about LOD. I have these giant cliff walls for my environment. I was wondering what would be an appropriate LOD for these. I will have about maybe 20 in the environment total with a vertex painting material(74 instructions) applied to them.

What I was thinking.
Player distance
Close
4096x, 2000 tri, vertex paint shader?

Medium
2048x, 1200 tri, vertex paint shader?

Far
1024x, 500 tri, standard texture?

I am very new to this so any help would be great!~ :D

Also the cliff mesh/texture/uvs are still Wip. I just wanted to test out the shader and make sure I could swap out textures and what not.

lod.jpg

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