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max2012 viewport issue

polycounter lvl 18
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EVIL polycounter lvl 18
I have been using max 2010 for a while now, but it stayed pretty unstable, and I started hearing great things about max2012, so I decide to download the trial and try it out.

now at first sight everything looked fine, played around with the nitrous renderer before turning it off.

now I went to playing around with it, so I dragged a sphere, and noticed that the shading is very very flat compared with 2010
max2012issue.jpg

I tried using Xoliulshader 1.6 to see if that fixed anything, but whatever I did, everything stayed brighter then usual.

has anyone encountered the same issue, and how do I get the shading to behave as it is in max 2010 (and any max before that)?

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