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Bake vertex map?

Hi.

Im using the warp texture plugin to make wear and tear fast and easy on models. Dont have the time to unwrap and texture 200-300 k machines each time.

So im generating a vertex map with this plugin and this plugin isnt supported by mental ray.

How do i if possible bake this map as alpha image? when i bake it takes on lights and i dont want that.

Thanks! :D

lololih.jpg

Replies

  • Ben Apuna
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    Vertex colors?

    Export Collada DAE (or maybe FBX) to xNormal and bake away.

    EDIT:

    Just double checked the xNormal thread. FBX probably doesn't work, but ASE might with the newest version of xNormal.
  • KristianT
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    Thanks for reply! :)

    but i dont think that will work because the scratches are made with the plugin and uses a procedural noise map to do it.

    Therefore i hope i could just bake this as a flat diffuse with scanline?

    EDIT:

    Figured it out.

    Used it as a mask in blend material with one black standard material and one white and both 100 illuminating, i then put a omni in the scene and checked ambient only.
  • r_fletch_r
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    r_fletch_r polycounter lvl 9
    Put a vertex colour mao in the diffuse slot and then bake a diffuse map.
    That will come out with no lighting data
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