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UDK Lighting issues

CJE
polycounter lvl 13
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CJE polycounter lvl 13
Hey guys,

I'm working on a block-out of a basic environment and am trying to setup some basic lighting, but I'm having an odd issue where my preview/build lighting light is way different from the lighting I get in-game.

If I build lighting, I get the normal lighting I want.

If I try to go in-game just after doing build geo, then build lighting separately, It tell sme to rebuilt lighting still.


So once I rebuilt ALL, I get a vastly different lighting setup, it appears very blue.

I only have 1 point-light in the scene.

light.jpg

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