Hey guys just thought I would stop on by and post something that I just started tonight. I decided to take a small break from my t-recks and sculpted marcus fenix's head. This is my first human face sculpt in Zbrush and I'm pretty pleased with the result. I actually didn't use a base mesh for this one either, but started from a zsphere. Below you can see the current state of the sculpt and the reference image I am using.
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It doesn't look bad for a first try, but you will want to check out some anatomy books or guides online. There are quite a few funny looking areas like the shape of the head itself, the eyes or the unsettling lack of ears!.
here is another ref for you
keep it up though, gears is one of my favourite games
Not to be mean, but this sculpt shows a lack of understanding of basic facial anatomy, which is crucial in order to make believable characters. Before trying to copy a certain style or capture a certain likeness, you need to learn how a face is supposed to look and how it is put together.
I know I have to study more human anatomy, but I don't think it looks that bad. I think I'm still going to work on this some more in the future give him his signature goatee and head band.
marcus has eyes like two pissholes in the snow and facial structure from a truck's grill, with withered strips of burnt bacon for lips. that much you've got right so far.
See that's what I'm saying. Marcus looked like a fun character to do and I felt like doing a stylized character from one of my favorite games. For my next human project I will definitely go for realistic and get all the anatomy down.
the nose is too straight. The bridge on the nose should expand outward more.