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Medieval house WIP

polycounter lvl 13
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Fwap polycounter lvl 13
Almost finished.
Currently at 3k tris, too big for a video game you think?

housewip.jpg

I'm going to rework the textures, especially the base stone and the side stones.
Crits more than welcome.
-Fwap

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  • feanix
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    feanix polycounter lvl 7
    3k is not too much for a video game but you need to make sure that you're using those tris effectively. Could we have a wireframe?
  • Fwap
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    Fwap polycounter lvl 13
    here ya go, i scaled down the windows to a more appropriate size.

    housewires.jpg
  • percydaman
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    Looking good so far. The overhand looks a bit strange to me though. Might be the scale of the texture. Could be too large. Also if the roof is a thatched straw or something, you might consider throwing in some planes with an opacity mapped texture to break up the outline. Its a bit simplistic looking. I've been thinking about doing a medievel like home myself. Seems to be a popular prop these days.
  • feanix
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    feanix polycounter lvl 7
    I think it's generally okay, but modelling in each of those white stones on the corners of the building is a bit crazy town. Might be better to normal map those unless you plan on making them a lot more prominent.
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