Maya | mesh smooth problem

polycounter lvl 8
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linkov polycounter lvl 8
here is the picture.


The mesh was created in MAX (without sub-divisions). Then I brought it into Maya to bake normals, but after I applied smoothing, something weird happened. It seems that pinching appears only if there is a vertex on open edge.

Now the question is - do I have to close all my open edges, or?



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