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Maya | mesh smooth problem

polycounter lvl 10
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linkov polycounter lvl 10
here is the picture.

maya_troubles.jpg

The mesh was created in MAX (without sub-divisions). Then I brought it into Maya to bake normals, but after I applied smoothing, something weird happened. It seems that pinching appears only if there is a vertex on open edge.

Now the question is - do I have to close all my open edges, or?

thanks!

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