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Weird shading

polycounter lvl 6
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jordan.kocon polycounter lvl 6
Hey so I'm very new to UDK, and have been looking for a solution to this problem and I am truly stumped. Anyone know why I'm getting this weird shading on my ground, it looks fine in the content browser...

Untitled-1-13.jpg

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  • sprunghunt
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    sprunghunt polycounter
    It's probably because your object is being vertex lit. If you give the ground there a second UV channel and put a lightmap on it you'll get smoother lighting. Or you could subdivide the ground a bit to give it smaller polygons.
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