hey everyone
Me, mr mclean and Dreamer are good forum buds and wanna work up some characters together, the subject matter will be different for each of us but the end goal is the same, make something cool and hopefully level up a bit in the process. Should be interesting as we are all going in completely different directions.
The final stats
-15-20k character
-2x 2k maps with optional additional map for weapon
-Realtime Renders
-git err done!!!!
Mission Statements - so we got a bit of focus
crazy -
'I wanna level up my sculpting and take the full plunge into 3ds max, as a maya user max scares me a lil, Ive worked in it quite a bit but never completed a whole character through it and its about time as its slowly taking over my workflow anyway.
Im thinking of a medieval blacksmith character thats all muscles and is asked to return back to war after many years of retirement and leaving his family once more. I wanna make him as masculine as possible, with a very natural/classic anatomy. I wanna make an epic hammer aswell that would make thor jealous.'
portfolio -
http://tomparkersartdump.wordpress.com/gallery/Mclean -
'I'm after realism on cloth and texturing for this one, I want the cloth to really sell, Im going for a bodyguard type heavily inspired by the films like Taken etc. Marmoset will be my main weapon of choice for rendering so I can focus on trying to get my real-time game art skills up. I want to back up my art with a lot of concept art as this is an area I would strongly like to improve for my portfolio also.'
portfolio -
http://mcleanart.daportfolio.com/Dreamer -
'Totally want to make something that I'll never ever ever get to make in a game dev environment. Also, I've noticed the fact that I never make characters that have any visual personality or have a high level or detail, so I will make a character that resolves both of these totally unawesome problems.
I'm going to make a 1980s Hip Hop MC. Nothing like regular day music artists, more like the old Grandmaster Flash/ Run DMC / Beastie Boys era. Big shades, Boombox, Kangol Hats, plenty of fun without having to succumb to my usual game art clich
Replies
now art please.
I'm pumped to see how this will turn out!)
Looking awesome, sweet anatomy. Maybe enlarge the boobs just a little.
Looking forward to seeing this thread progress for sure.
:P
Its why everyone should do speed sculpts lol. no hes taken me ages to get the anatomy where I wanted it, still got a way to go still
cheers Dan!! Im thinking the same, but not too much.
Look forward to seeing your pimp hand Dreamer. I hear its smooooooth
MCLEANNNNNN .....where are you????????
I don't know crazy, are you going for "all muscle" or realistic how a "big as black smith" actually would look like? I'm just thinking, like his epic sixpack for example. Just feels a bit over the top. Isn't big ass arms, neck and chest more of the build for a black smith?
Fun fact, i've got a brother that's a classical black smith. He all most looks like your sculpt Almost :P
are you guys still doing dw ?
It means that you're in the right industry
Also REALLY looking forward to see McLean and Dreamers characters in poly
Cuz it might also fuck you in the ass?
Don't get my hopes up now!
Sorry guys for the late first post, heres some of my concept art for my character, I have some 3d coming very soon! My dude is a bodygaurd type.
looks tight crazyfool, gonna have a closer look tomorrow :thumbup:
Jocz - Hmm I'll give Dom war a go after I finished this, if my memory serves me right does it lasts 2 months? Hopefully should have enough time.
first post ever on polycount, god forbid.
cheers!
Jocz - Im probably gonna stay away from DW, depends how good it is I guess, if its make whatever you want again then Im not really interested, rather do something for myself and relax while doing it.
Greevar - haha it means 'STOP LOOKING' thanks bud, hes still got a long way to go yet
You should get on in DW crazyfool your really good.. but yeah, I can't handle the stress of it all either.. hah.
Nice concepts Mclean
Look forward to see how everything evolves in this thread.
cheers guys! so heres my 3d so far. couple days in, just trying to get some weight into the jumper without it looking like chocolate
Everything looks so good. Perhaps where the folds are going in the angle is just a touch too sharp...
Frell - thanks, Its claytubes with no alpha and then a bit of rake brush and smoothing to get the muscle flow working
Heres a bit of progress on mine, the legs will probably be covered so are just placeholders right now and I gotta do some retop so I can get more res on the torso/hands/neck as everything so far is Zsketch and zsperes so needs a bit of love
edit; lil update so I will pop it here
d00ds looking nice and grizzled Crazyfool.
Your concepts Mclean remind me of whutshisface from inception, you know the one lol.
I'm partial to the "street" version. I don't what it is about it, but I like it.
Mclean - Sweet concepts. My fave is the bottom one, he reminds me a bit of Arthur from Inception.
Sorry for the slow update, I actually lost my work and pretty much had to start again , but here it is anyway.
Thanks guys, I'll probably stick with just the jumper and holsters for now but I will add the "street" version when I take it further.
crazyfool- looks sick. No crits lool. I'm waiting for the armour/cloth!
I've tried getting the folds to interact with each other more this time what you reckon?
crazyfool, id say as a blacksmith, swinging a hammer all day would give him bigger shoulder/chest/upper back area than the rest of the body, which i think you can push a bit more ?