For one of my final modules this semester, we have to make a customisable character within UT3. Now, I'm not a character artist so I would really appreciate some feedback on this character!
I decided to make an astronaut character as I can easily add a helmet as an extra mesh (more marks for customisation!), and perhaps add labels onto the suit as extra parts.
Sorry that this is just a big wall of text/images, I meant to make it earlier but I completely forgot. So I guess I'm looking more for feedback on topology and texturing as it comes together.
Firstly, here's some shots of the piece from concept to base mesh, to high poly to low poly.
Here's my initial reference:
And a quick character mockup (I'm no 2D concepter either!
So I made a quick base mesh for Zbrush, keeping it really simple with essential topology to ward away any naughty pinching!
And started sculpting in Zbrush:
And here's the current stage of the head and torso retopology:
Would love to get some feedback, let me know if you see anything that could be better and improved in any way.
Thanks for reading!