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Problem with the normal constraint and click & drag in maya

polycounter lvl 14
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GoSsS polycounter lvl 14
Hi guys !

Because video is better than many words here's my problem in video (with some words after :p):

[ame]http://www.youtube.com/watch?v=FqL8eSixlBw[/ame]

As you can see, I can't reproduce the behavior of the move component tool with magnet constraint from xsi into maya.

First part of the video shows you how I can move points on the mesh without deforming the global shape of it (or at least the less possible) in XSI.

In Maya I tried to reproduce this constraint behavior, by checking Normal in the move tool settings (I don't care that it only works on vertices because it's way sufficient).

I don't have any problem when I click on the vertex and move it afterward (2 clicks) but my problem comes when I use the click and drag (just click on the vertex you want and move without releasing the button), maya always selects the N Axis (the one axis I don't want to use :D).

Is there a way to only use U and V axis when "click and drag" mode is activated ?

Edit : I tried Nex but it's the same, i can't use slide (with face or edge) with the click and drag (or i missed something)

Replies

  • pior
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    pior grand marshal polycounter
    Yeah maya is pretty terrible at this. Only way around would be Make Live but I can tell thats not what you are looking for (since you want more of a free form kind of solution, right)
  • MoP
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    MoP polycounter lvl 18
    How do you get Maya to do select + move in one click?

    When I try it I can't even do that, I have to click once to select, then click again to move... is there a tool setting I'm missing to allow this one-click behaviour?
  • Bal
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    Bal polycounter lvl 17
    MoP, click drag select, in the selection preferences, alternatively since a few versions, there's also the tweak mode (in the different transform's options).
    I have a little button to toggle it on and off.

    Yeah I looked for what GoSsS wants but just doesn't seem possible in Maya, unfortunate cause it almost works with the "normal" alignement.
  • GoSsS
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    GoSsS polycounter lvl 14
    @Mop : Here's the code for the toggle button :

    if (`selectPref -q -clickDrag`)
    selectPref -clickDrag 0;
    else
    selectPref -clickDrag 1;

    @Pior : Yeah, the Make Live isn't exactly what i want, it's close but this workflow is a tad heavy for such a simple task.
  • throttlekitty
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    I've wanted something like this for a while, I remember that the NEX plugin had a feature like this. It would be nice at the very least if the constrain to edge movement followed all edges connected to a given vert, rather than one at a time.
  • tristamus
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    tristamus polycounter lvl 9
    Wow....when comparing the two side by side and so quickly like that, you can definitely see where the advantage lies... =O
  • Illusions
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    Illusions polycounter lvl 18
    Ctrl + Left Clicking an axis removes it from the manipulator unless manually selected, or Ctrl + Left clicking again on the manipulator's center. So in this case, Ctrl + Left click the Normal axis and you'll be restrained to moving in the U and V axii.
  • Bal
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    Bal polycounter lvl 17
    Illusions, this isn't what we want, what we are looking for is something that can work while click draging (one click movement). Having to ctrl-left click the normal axis means you've already had to click once to select the point, when moving points around on the fly quickly, this is very tedious.
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