Hello dear polycount !
I'd like to have feedbacks of the last piece I'm working on to get my portfolio "done".
I took a concept art from blizzard and tried to make it in 3d, just to practice
Excuse the aliasing, nvidia antialias doesn't work anymore with blender 2.5 and render antialias engine looks way to blurry to me
Screenshot are taken from Blender viewport. Hand painted textures made with gimp. Boat tricount is 3000. Everything is shadeless (lights are for later
Even if the concept art is supposed to be for WoW, the goal was to make something that would fit, technically and visually, to diablo or any other rpg.
The model is considered done, but I'm open to any suggestions to improve the textures :poly142: !! I know polycount is great to have some serious feedbacks
Hope you like it, feel free to critics