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Weird AO baking problem in max with light tracer. Help?

I've been trying to bake AOs with the light tracer button inside TexTools on max 2009.

dpBaH.jpg

As you can see, the shadows are a bit shifted to the left. Does anyone know how to fix this? I've tried baking through render-to-texture dialog and I get the same results. Baking it with mental ray works just fine, but then the results don't suit me as much as light tracer...
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