Alright, I'm trying to render my Normal map but I keep coming across an issue. An error keeps coming up saying I need a UV cooridinate on my object.
The following objects require map coordinates and may not render correctly.
(UVW 1): OBJECT NAME
I went and researched that all was needed was a UVW modifier. Tried that and went through the different settings like box, planar etc. yet none worked. I even tried merging into a new file and importing that object once again to be casted from. The error doesn't come up but the details don't cast onto the low poly. I have material IDs on also, I don't know if that is really the issue. Any suggestions?