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Simulation + Baking Destrucion Animations - Maya to UDK

polycounter lvl 8
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Kuki polycounter lvl 8
Hi guys,

It's the first time I encounter the tech issue of baking env/props destruction animations from maya to a game engine (in this case Udk).

Read *noob if you wish :D

I'd like to know if there are some good tutorial out there on the subject, to start doing some test. I am interested especially on wall/rocks/crystals destruction.

:)

Thanks
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