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Maya Triangulation Error

polycounter
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Polygoblin polycounter
Having a problem triangulating a high res mesh in Maya. It triangulates the smoothed mesh (seemingly), but when I run a check for n-gons, faces are highlighted that are CLEARLY triangulated.
temp-3.jpg

I delete history and export .obj, only to get (n-gon) errors when trying to bake. Strange...

Anybody seen this before?

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