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Animator Wanted for City 17: Episode 1

polycounter lvl 9
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Zipfinator polycounter lvl 9
Hello Polycounters! Recently the City 17: Episode 1 team has been in search of an animator for our mod.

City 17: Episode 1 has now been in development for nearly 2 years and is reaching its release. As the mod has developed over the years, we've found ourselves needing more custom character and weapon animations to replace Half-Life 2's stock animations. As the mod is in the final stretch of development, we've decided to recruit an animator to start replacing those animations with higher quality ones.

Animators out there will find themselves joining a hard working team that is committed to releasing a quality project. Currently we use SVN to store all the mod files and a wiki to store important information about the mod for users to access easily. Benefits of joining our team include moral and loving support from your fellow team mates. There are also opportunities to continue working with Gear Development on future projects.

Below are a few screenshots of levels from the mod. Any media shown below is subject to change before release.

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If you're interested in seeing more media or information about the mod, take a look at our ModDB Page or E-Mail MrTwoVideoCards at Gear.dev@gmail.com with any questions.
Responsibilities

  • Creating first person weapon animations to replace the stock Half-Life 2 animations.
  • Creating character animations for map specific scenarios. (i.e: Jumping over debris)
  • Fully animating a 4 legged creature with idle animations, attack animations, movement animations, ETC.
  • Creating first person camera animations. (i.e: Create an animation that makes the players camera move as if getting up off of the ground)
Requirements

  • Able to create character animations, weapon animations and 4 legged creature animations in the 3D Application of your choice. 3DS Max, Maya or XSI is preferred.
  • Able to stay focused and on task while working
  • Manage your tasks and update your work across a wiki to keep other members informed of progress.
  • Able to donate a decent amount of time to the project. We can work around timezones if needed.
Plusses

  • Experience rigging models for animation.
  • Experience importing models into Source.
  • Experience with Valve's Faceposer tool.
  • Experience creating Cinematic Explosions/Animations for map specific scenarios.
  • Familiar with SVN software.

If you're interested in joining the team, please e-mail MrTwoVideoCards at Gear.dev@gmail.com with examples of your prior animations and a list of your experience with Mod/Game development.

Thanks for your time!
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