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Cartoony mafia thug

polycounter lvl 12
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TH98 polycounter lvl 12
Hey guys, I'm doing my first human head model and it's very stylized which I know is a bad way to start but it's for a mod so

ugh.jpg

Anyway, the meshflow doesn't look very pretty to me at all, so if yall have some suggestions I'd be chuffed. After that I shall require help pelt mapping it, cause I tried an the results were str8 disastrous.

Mainly just looking for topology crits :)

PS it's built around this mudbox sculpt my brother made

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