Home Technical Talk

Retopology support / xnormal problem

polycounter lvl 13
Offline / Send Message
Gardini polycounter lvl 13
Night guys !
1ª So I retopoly a model (first time), and I wish a advice about the position of loops distance of polys etc
http://img32.imageshack.us/img32/4131/41770655.jpg
http://img82.imageshack.us/img82/7043/65325146.jpg
http://img6.imageshack.us/img6/7955/61776078.jpg

Tipps and Critics plz I need to learn!

2ª So I tried bake the normalmap (Xnormal ) I do everything I do before with 1 old model and don't know why it don't work.
I read alot " cakes recipe" from bunch of sites and I don't find the solution, Any Idea?
http://img35.imageshack.us/img35/2172/wtfpi.jpg

3º T- vertex, this is bad ? my model will die ? O.o
http://img517.imageshack.us/img517/7721/tverticesisaenemy.jpg
I read alot thing about avoid Triangles but nothing about T-vertex

If someone has patience with my noob questions
I will be really grateful !

Thanks so much and sorry my english :thumbup:

Replies

  • pior
    Options
    Offline / Send Message
    pior grand marshal polycounter
    Easy way would be uploading your low and high so that someone can look into it.
  • ralusek
    Options
    Offline / Send Message
    ralusek polycounter lvl 10
    that topology is fine, you're not gonna die in a fire if you use it or anything.
    i did a quick paintover though if you want to see more "common" loop placement. i'd at least try to get a few around the mouth and eye, and the nose-chin one is a good one too
    topocritique.jpg
  • Gardini
    Options
    Offline / Send Message
    Gardini polycounter lvl 13
    pior wrote: »
    Easy way would be uploading your low and high so that someone can look into it.

    hmm My high poly has 1.14g lol
    But I can down it a bit i think :P

    Ralusek !

    Thank you so much :)
  • Gardini
    Options
    Offline / Send Message
    Gardini polycounter lvl 13
    http://www.2shared.com/file/12005437/8f510d4c/Low_and_High_mesh.html
    click on
    "Save file to your PC: click here " to download the file
    I don't know any other site to upload :\
  • jogshy
    Options
    Offline / Send Message
    jogshy polycounter lvl 17
    jinxx wrote: »
    2ª So I tried bake the normalmap (Xnormal ) I do everything I do before with 1 old model and don't know why it don't work.
    I read alot " cakes recipe" from bunch of sites and I don't find the solution, Any Idea?
    http://img35.imageshack.us/img35/2172/wtfpi.jpg
    Have you setup a cage in a way that covers completely the highpoly mesh?
    Have you enabled the "Usa cage option".
    Render a "wireframe and ray fails" map. If you see some red pixel then your rays are missing.

    Sure also your lowpoly model's UVs don't overlap.

    If you use 3dsmax avoid the max2obj .OBJ exporter ( it's really old and bugged ). Use the gw:obj or, better, the xNormal SBM with the Projection modifier. Remember to apply a collapse+edit mesh+resetXForm before that.
  • Gardini
    Options
    Offline / Send Message
    Gardini polycounter lvl 13
    jogshy wrote: »
    Have you setup a cage in a way that covers completely the highpoly mesh?
    Have you enabled the "Usa cage option".
    Render a "wireframe and ray fails" map. If you see some red pixel then your rays are missing.

    Sure also your lowpoly model's UVs don't overlap.

    If you use 3dsmax avoid the max2obj .OBJ exporter ( it's really old and bugged ). Use the gw:obj or, better, the xNormal SBM with the Projection modifier. Remember to apply a collapse+edit mesh+resetXForm before that.

    Tried everything no result full purple ´=\
    How can I setup cage on Zbrush ? I only can open this there
  • .Murder
    Options
    Offline / Send Message
    i get tht problem from bakin in xnormal is my uv's are flipped the wrong way around, but im using maya, and its been years since i last used max
  • Gardini
    Options
    Offline / Send Message
    Gardini polycounter lvl 13
    I tried flip no results....omg this freak me ><
Sign In or Register to comment.