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3ds max: Recommendations for Real-Time Skin Shader?

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BradMyers82 interpolator
Hey guys. Some of you may have seen my Anatomy studies thread, and I'm gearing up to make some realistic skin textures.

I'm currently trying to work out a decent workflow for this and was wondering if anyone can help.


Since I work with games, I don't see any point in using a fancy mental ray render (sss fast skin material), so I'm not really interested in that.

But what I was wondering is what do you guys do to create realistic real-time skin in 3ds max.

Does anyone know of a good real-time shader?


I know of the shader fx realtime shader that has SSS capabilities, but I wanted to know if there is anything better out there.

Has anyone gotten really good results with Xoliul shader?


More specifically, I would like to know if there is a 3ds max real time shader that can handle these slots:

-diffuse
-specular
-normal
-epidermal
-subdermal
-gloss
-Reflection


If this is simply asking too much for real-time what's the next best thing?

Any advice would be greatly appreciated!

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