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Need help with Xoliul's shader

polycounter lvl 16
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linkov polycounter lvl 16
Hi,

I'm trying to render my model using Xoliul's max viewport shader (no shadows version), but when I'm placing light source, light from it comes from a different direction. Its kinda frusrating and annoying.

If it helps, I'm running it on GeForce 8600GT.

thanks in advance.

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