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3dmax rendering

polycounter lvl 13
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brandoom polycounter lvl 13
Hey guys,

I'm looking for some insight on rendering highpoly models within Max. I've tried searching all over the forums for that picture and link (i know that is super vague) that shows how to set it up - but no luck.

i've tried making my own shaders but that fails pretty quickly.

Thanks in advanced :)

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  • Ark
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    Ark polycounter lvl 11
    What exactly would you like to accomplish? Setting up a render is alot more than sticking some object in a scene and hitting render!

    You need to take into accound your framing, composition, lighting and shading amongst many other things.

    X-convict wrote a good tutorial for setting up a good material: http://boards.polycount.net/showthread.php?t=60887

    For a basic lighting look into the 'three point' lighting setup, although not really realistic for lighting environments, it does show off your models forms really well.
  • brandoom
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    brandoom polycounter lvl 13
    Thanks Ark,

    thats what I was looking for. I think I have a fairly decent idea when it comes to lighting and what not, just not when it comes to the material aspect.

    Thanks again :)
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