So this is something that just drives me crazy. I think this should be very easy to toggle on and off. I would say that 90% of the time, I would like to work with only selecting visible polygons. It's only for the very beginnings of box modeling that I would like my box-selection to pick up on verts that are blocked/behind currently visible faces.
So I look into this for maya (in blender, it was simply between setting your object to opaque vs transparent), and it seems that the solution is to enable backface culling. i set this to full. went to the attribute editor for my currently selected object, and additionally turned on Vertex backface culling.
And yet, I box select, and it seems to choose whatever vertices it wants to. It seems to be based off direction, and not visibility. Sometimes it seems to be based off nothing at all. It will still select like 50% of the vertices that are completely out of view.
I just don't understand how this can be default, because clicking vertices one by one simply due to fear of grabbing something behind them is really slowing down my work.
Does anyone have a solid solution to this?