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Create Zbrush Tiling Sculpt

polycounter lvl 15
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Autocon polycounter lvl 15
Now this seems like a funny question to me as I cant believe I dont know the answer nor have I see it asked or really any tutorials on it. Maybe I just missed them because im blind.

Lets say I sculpt a rock formation on just a simple plane and want the sculpt to tile for normal map purposes. How would you go about doing that? Are there any simple zbrush tricks to do so or would I have to try and do this in PS? If it is in PS how would you create a tiling normal map from an untiling image without ruining all your detail?

Sorry if this is something there are tuts on, I just haven't seen any and if you could link me to them I would appreciate it.

Thanks,
-Autocon

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