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Zbrush multiple UV polygroup issue

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polycounter lvl 14
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InProgress polycounter lvl 14
Right now I'm trying to sculpt the boboSDK mesh. I tried making a normal map just as a test to see if it's ok, but all I get are shitty broken normal maps, so I'm wondering if there's a way around it. I wouldn't be keen on completely remapping the UVs as I suck at unwrapping. Any ideas are very appreciated.

ZTexture01.jpg
viewport.jpg

Edit: Added pics.

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