Hey there! So after winning Best Game Character at the 2008 Academy of Art Spring Show with Walter Sobchak
, graduating, getting married, and interviewing until my eyes popped right out of my head, I've been told numerous times that developers want to see some more realistic characters, or fantasy characters (or sci-fi, or this or that, blah blah blah). As such, I decided that my next portfolio piece will be a realistic Minotaur!
So here he is, in all his WIP'd glory:
So the idea is a minotaur in a more realistic sense, ie, King Minos fathered a deformed child that resembled a bull, and out of shame, he chained and locked the poor bastard within the Labyrinth. The model will also have a ton of scars on his face and body, a broken column strapped to his back, and chains connected to broken cement blocks attached to the rings in his hands-- all modeled, but I've yet to edit them in ZB...
C&C welcomed as always. I was hoping for some feedback on the bindings around his hands especially-- any ideas as to good ways to sculpt the straps that are wound numerous times around his forearms and hands?
Thanks for looking!