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Crazybump seams? (normal map->OCC->seam)

vik
polycounter lvl 13
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vik polycounter lvl 13
I`m trying to generate an occlusion map from my normal map and when I put it in the DIFF slot in Max I get a nasty seam. Is it because there is a problem with the normal map/my cbump settings or it`s natural and have to clean it up in PS? (got this with the spec map too :poly110: )

oixax5.jpg

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