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I need some normal map help, not much though.

polycounter lvl 13
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wester polycounter lvl 13
So I really need help.

I'm trying to refine my game modeling skills, and i know there is a way to bake floating, unwrapped geometry's normals onto a low poly, unwrapped object.

For example. say i have a soldier with magazine holders on his vest, i model the magazine holders and the vest in zbrush, then i make a lowpoly. I want the lowpoly to have the normal map of the highpoly vest and magazine holders baked into it.

In other words, can i bake multiple objects into one lowpoly mesh?

I know it's kind of hard to explain typing, but if you can help me i'd owe you hah.

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