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Medieval fantasy ranger low poly

This will hopefully be a portfolio piece, still deciding whether to do just a diffuse texture or use this guy to finally do my first normal map. This was orginally modelled in Max then brought into Blender. The head/hair looks a bit funny in the fully body pictures due to the way Blender handles polys that are very close to each other I think. The whole thing is 3856 tris including weapons but some things like the cape haven't had the polys doubled on the other side yet. All advice and critique appreciated.

rangerconcept.jpg
rangerhead.jpg
rangerheadviews1.jpg
rangerperspective1.jpg
rangerviews1.jpg
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