I have a little dilema regarding which techinque to use when making hair for a "game" model (its not really going to be in a game but you know what I mean)
The haircut I wish to make is a "helicopter" (directly translated from the swedish term, due to the lack of a better description)
Example of what I'm looking to create:
I have tried sculpting it in Zbrush and I´m quite happy with the result...but having it sculpted puts alot of limitations on animation. So, I´m wondering if it would be better to use polyplanes with alpha to represent the hair instead?
Inputs and Ideas are mucho welcome