Pretty Boy

Mongrelman
polycounter lvl 12
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Mongrelman polycounter lvl 12
Started modelling in the scarring today. The guy was a wee bit too close to an explosion or six and got the side his head burned and hit with shrapnel.
I'll be extending the scarring more toward the back of the head and down the neck before I go into zbrush for micro detailing. The eye will be receiving a lot of damage when I start texturing.

capture200017nv.jpg
capture2w00012jg.jpg

A quick turn around
www.lupusart.com/Animations/ScarRotA.mov

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