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New website and Roland is done

polycounter lvl 19
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doc rob polycounter lvl 19
So, I started a new site for a simpler url, and to maybe blog a little bit. I'm hoping to have some artwork to post and maybe some things to say about making games. So, hook me up on your links pages and rss feeds. wink.gif

http://lucas.hardi.org

I also finished Roland, but thought it would be better to start a new thread instead of digging up the old one. Here's some shots:

Roland1.jpg
Roland2.jpg
Roland3.jpg
Roland4.jpg
Roland5.jpg

Roland_HeadFlats.jpg
Roland_GunFlats.jpg
Roland_legFlats.jpg

As before, many kudos to J.I. Styles for his awesome skin shader. These are all screengrabs from the Max viewport. Styles - you want to move to the States and work at Mythic? We're looking for artists and tech artists smile.gif

I cut some edgeloops into the low poly head model to facilitate creasing in the expressions. It works pretty well, but I think a method of blending a wrinkle map for the normal and diffuse based on affected areas of an expression would work better.

Also, he's not currently being used in any game, so if anyone is interested in purchasing the assets I'm all ears smile.gif

Replies

  • poopinmymouth
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    poopinmymouth polycounter lvl 19
    Best way to showcase the large images EVER!!! I'm in love. I think the only way to make it better would be to have clicking anywhere kill the large image, instead of needing to click "close" or off the image. What is that? I'd ask if you coded it, but I know you can't code your way out from under Sam's cardboard box hobo fortress. PHP? Flash? Java?

    My other crit, is that the gallery link at the top wasn't as prominent, and I had to hunt for it. One thing I noticed is that many times people don't go searching for a menu if it's not prominent, and they assume what's easily visible is all there is content wise. In your case someone might think only the cowboy jpegs are on your site. I am not sure how to draw more attention, but maybe if you can use that code to get an image to start popped up that points to the gallery and about sections, that is killed when you click anywhere. Anywho looks great, and gimme an 88x31 button so I can start sending people to your site by way of my links page.

    Also, Can you make at least on render of the cowboy with fairly neutral lighting colors? The intense colors are killing it for me at the moment.

    poop.gif
  • Snowfly
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    Snowfly polycounter lvl 18
    hot damn doc rob...what is that website voodoo? I love your concept art. smile.gif
    I think the speculars are too tight on the guy's face in the closeups, but it seems to hold up pretty well from afar so I guess that's not a problem. The work on his busted hand is truly disgusting.
  • Xenobond
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    Xenobond polycounter lvl 18
    I like the layout, although I miss the muted red(easier on me eyes when viewed in the dark). I really like how the mouth on yer Clint Eastwood fellow turned out. laugh.gif
    Only thing that caught my eye was that the link to that deutschbag, Kurtis Smith, was wrong. I think it's http://kman.cottages.polycount.com frown.gif
  • rawkstar
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    rawkstar polycounter lvl 18
    sweet, links updated smile.gif

    i really like the way he came out, i agree with ben, I think the key/fill lights are washing out alot of the detail, are you using JI Styles' shader? he definitely looks cool.
  • Squirmy
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    Squirmy polycounter lvl 17
    I agree with poop about your site navigation, it'd be nice to click the large image and have it disappear. Roland looks good, the little man purse is my favorite part.
  • Slum
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    Slum polycounter lvl 18
    Very cool, man. I check your site for updates often, but unfortunately you don't update quite as often as I check :P. That's a hint...

    Great work, and I love the large-image showcasing. But it doesn't quite seem to work well in my browser. after clicking an image, it's impossible to scroll down the window to read the entire caption. I'm running Firefox 1.5.04, under a screen res of 1152x864 if that matters to you. I'm assuming it's because of my lower-than-average resolution.

    I love love love your materials for the guy's clothing and accessories. That fourth render down (in the thread) is so sweet.

    Good stuff!
  • AstroZombie
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    AstroZombie polycounter lvl 18
    I have always been a fan of your work, Doc. This looks great. Well done.
  • notman
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    notman polycounter lvl 18
    [ QUOTE ]
    Great work, and I love the large-image showcasing. But it doesn't quite seem to work well in my browser. after clicking an image, it's impossible to scroll down the window to read the entire caption. I'm running Firefox 1.5.04, under a screen res of 1152x864 if that matters to you. I'm assuming it's because of my lower-than-average resolution.

    [/ QUOTE ]

    I was thinking the same thing, except about the close button. You can't see it when the larger images appear. I'm running a 1024X768 screen at work, and the close links were below my browser frame. I was able to find the close by guessing where the link was, but you may want to address that.

    I like the effect though... I did the same thing recently for a class project ( http://www.tacmod.com/final )
  • b1ll
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    b1ll polycounter lvl 18
    aHAHhAH THE THIRD EXPRESSION ROX. i dig dude. I dig.

    ben
  • killingpeople
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    killingpeople polycounter lvl 18
    very badass man, as always. love your site too, i'll definately keep an eye on it.
  • beaker
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    beaker polycounter lvl 17
    you should definately put him in Call Of Juarez when it comes out, he will fit in quite well
  • doc rob
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    doc rob polycounter lvl 19
    good comments, guys, thanks. I'll try and get the image popup to close like that, it shouldn't be too hard. It's a css/javascript thingy called thickbox:

    http://codylindley.com/Javascript/257/thickbox-one-box-to-rule-them-all
    http://jquery.com/demo/thickbox/

    Also, somebody ported it to be a wordpress plugin, which is how I set it up:

    http://www.dan-atkinson.com/wp/index.php/110/thickbox-plugin-for-wordpress/

    Slum, one of the big reasons I put together the site is so that the blog interface would make posting much easier for me. I hope to have stuff up there much more often.

    I might just put up the Max file and textures at some point, it's much more fun to rotate around a play with the lights than to look at images.
  • Josh_Singh
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    Josh_Singh polycounter lvl 18
    That's so kickass! turned out really cool Doc. Iv'e never read the dark tower series, but I want to. I guess he loses his trigger finger sometime in the book? Way to spoil it!! hahaha anyways. I know your done, but his neck looks kind of bare do you have enough love left to make a necklace of some sort for him?
    awsome work though man, you get 3 smilies smile.gifsmile.gifsmile.gif
  • hobodactyl
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    hobodactyl polycounter lvl 18
    Wow, Roland is awesome! You really pwr pwned it.
  • BoBo_the_seal
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    BoBo_the_seal polycounter lvl 18
    That kicks ass! Very well done.

    I really like your site too. It did take me a moment to find your gallery at the top though. I kept looking in the list on the left. smile.gif

    - BoBo
  • arshlevon
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    arshlevon polycounter lvl 18
    total badassary
  • MoP
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    MoP polycounter lvl 18
    Very cool work, man!
    I really like the style, and the expressions of Roland are fun too.
    One thing I'd critique is the amount of specular on his shirt - it's too much, and too even... the shirt shouldn't be shiny at all, really, and that (including the lighting possibly) is really flattening out the shirt and making the normal map fairly redundant. It's glossing over the contrast in the stitching and folds, which I think should be avoided.

    Very nice stuff in general though!

    Also, thanks for the link - I'll add your new site onto my links page too smile.gif
  • ebagg
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    ebagg polycounter lvl 17
    Greatness! But you have a few texture sheets that look awesome as hell but no shots of the 3d characters textured?! CRIMINAL! Inquiring minds want to see!
  • conte
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    conte polycounter lvl 18
    Such coool. I love texture work buddy!
  • Pedro Amorim
  • RazorBladder
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    RazorBladder polycounter lvl 18
    I was wondering if Roland was gonna see completion, glad he did, he's turned out fab. Nice to see some use of colour variation in the specular.
    Site looks nice and tidy, too bright for me tho.. Where's the BLACK?
  • Jeff Parrott
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    Jeff Parrott polycounter lvl 19
    Wow, always ace work as usual Doc! The site is bookmarked.
  • SouL
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    SouL polycounter lvl 18
    Looks great. Just wondering, why didn't you map the straps and holster seperately from the pants?
  • Daz
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    Daz polycounter lvl 18
    Loving how Roland turned out Lucas! (although Im inclined to agree with Ben and others that the fill light is blowing things out a tad) Site looks very nice, although you don't really say anything about yourself. Not much there in the way of a resume, and If anyone missed the URL, it's actually even kinda hard to see any name behind the work at all. But I guess it depends what purpose you want the site to serve of course.
  • arshlevon
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    arshlevon polycounter lvl 18
    Lucas isnt allowed to have a name anymore its part of EA's NDA
  • J.I. Styles
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    J.I. Styles polycounter lvl 18
    Bit of a late post here (just got back from the asia tour), but you deserve massive props for not only a great asset, but also struggling through using my shader and coming out with something so sexy! Great job man, and I have to agree on presentation, that deserves high marks too.

    That's not just unadulterated game art, that's certified pornography.

    [ QUOTE ]
    ...As before, many kudos to J.I. Styles for his awesome skin shader. These are all screengrabs from the Max viewport. Styles - you want to move to the States and work at Mythic? We're looking for artists and tech artists...

    [/ QUOTE ]
    Don't know about living in the states... but maybe that's just my fear of the lack of kangeroos and koala bears grin.gif I'm never afraid to talk to nice people and companies wink.gif
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