[ QUOTE ]
With Switcher you'll get the renowned Maya workflow within 3ds max! Switcher allows you to use the same mouse and keyboard accelerator keys to navigate your viewports, make selections, and snap objects together in 3ds max as you would in Maya. Artists that use both 3ds max and Maya in production will save time and energy with a unified user interface. Additionally, Switcher has many flexible settings that allow for certain features to be toggled on and off depending on how you would like to work.
* Maya viewport navigation (Rotate/Pan/Zoom with Alt+LMB/Alt+MMB/Alt+RMB)
* Maya selection keyboard accelerators (Add/Subtract/Toggle with Control+Shift/Control/Shift)
* Maya time scrubber "sticky" accelerator
* Maya snapping "sticky" accelerator (Grid/Point/Curve/Angle) [Only available in 3ds Max 7+]
* Flexible options dialog
* Available for 3ds max 6, 7, and 8
* Free upgrades
[/ QUOTE ]
-> software -> switcher
a maya -> max switcher. strange, i thought the industry was moving into the opposite direction, hmmmm. or did they finally get a clue?
anyway, maya viewport navigation in max sounds good even to me. but as usual my install-o-phobia - or the desire to protect the-perfect-windows-installation-TM from registry rot prevents me from trialing this thing.
any volunteers? step forward you moaners!
edit: ah, seems there is a max->maya plugin in beta. or whatever. now that's interesting! do i get skinwrap and paintable softselections, too? pretty please.