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Blur. behind the scenes

Jay Evans
polycounter lvl 18
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Jay Evans polycounter lvl 18
looks like a long clip from TV. on Blur. Mainly focusing on their game cinematics. Looks like fun:)
http://www.gametrailers.com/gamehead.php

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  • adam
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    adam polycounter lvl 19
  • pogonip
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    pogonip polycounter lvl 18
    Squaresoft is still the best for cinematics but they do good stuff to . I wish they would have shown more of the models and the process but it was still pretty cool smile.gif
  • adam
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    adam polycounter lvl 19
    Uh.. Squaresoft better than Blur?




































    I just got back from laughing for 10 minutes.
  • Needles
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    Needles polycounter lvl 19
    Square doesnt do all of its Cg, they hire that out to diff studios all over the place. They concentrate on ingame stuff wich is what matters..
  • pogonip
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    pogonip polycounter lvl 18
    [ QUOTE ]
    Uh.. Squaresoft better than Blur?

    [/ QUOTE ]

    Opinions are like.... ( () ) <---- Anyways so your telling me Advent Children does'nt look better then stuff by blur ? Or the Final Fantasy 12 cuts ? confused.gif ??? Guess someones a blur fanboy how can I argue ?
  • MoP
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    MoP polycounter lvl 18
    Guess someone's a Squaresoft fanboy, how can I argue? laugh.gif

    Thanks for the link, Jay. Interesting stuff.
  • pogonip
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    pogonip polycounter lvl 18
    [ QUOTE ]
    Guess someone's a Squaresoft fanboy, how can I argue? laugh.gif

    [/ QUOTE ]

    You can't I win !!! laugh.giftongue.gif
  • adam
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    adam polycounter lvl 19
    I'm fans of both parties, in fact.
  • Thegodzero
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    Thegodzero polycounter lvl 18
    very cool, he swares just as much as i do...
  • skankerzero
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    Considering that I've worked on 2 games that have Blur cinemas, I can easily side with Blur when it comes to Blur vs. Square.

    Where Square had years to make Advent Children, Blur turns their cinemas over in months. And they look just as good or better than Square's.

    I'm a fan of both mind you. Just keep in mind that we haven't seen a Blur product that has taken years upon years to develop.
  • Lee3dee
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    Lee3dee polycounter lvl 18
    i think you need to add Blizzard to that A list of CG game developers laugh.gif
  • pogonip
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    pogonip polycounter lvl 18
    [ QUOTE ]
    Considering that I've worked on 2 games that have Blur cinemas, I can easily side with Blur when it comes to Blur vs. Square.

    Where Square had years to make Advent Children, Blur turns their cinemas over in months. And they look just as good or better than Square's.

    I'm a fan of both mind you. Just keep in mind that we haven't seen a Blur product that has taken years upon years to develop.

    [/ QUOTE ]

    Taken from that perspective i'd have to say Blur wins but Blur also does'nt make 100 minutes of footage for game cinematics like Advent Children either . Also every Square Final Fantasy game since 7 has had over 60 minutes of cinematics so I think they work pretty quickly considering that.
  • arshlevon
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    arshlevon polycounter lvl 18
    i think both square and blur are pretty awesome at what they do. squares stuff seems to be more technical and blur is all about bang for the buck. it is pretty obvious one is an american company and one is japanese. blurs cinematics contain either blood or boobies and always a explotion, in the case of bloodrayne all 3. squares cinematics are extremely maticulous with thousands of things going on, hundreds of people, animals, birds, pirateships, spaceships, a body of water, a jungle, a city, a sunset, a ninja fight,and a war all in the same 3 second shot. if square had infinate time to do them i can see them even making fleas and parasites on the animals, not because you could ever see them, just because they are that anal. when it comes down to it though, all square does is cinematics for its own games, and they all look the same, a bunch of metrosexual boys with weapons and cute japanese/american half breed chicks and a villian nobody really knows is man or worman all set in alternate reality were there is technology and magic and victorian asian fusion going on everywere. blur on the otherhand does a good job matching their cinematics to the the in game counterparts. so i can see working at blur fun, where as working at square monotonous and sexually frustrating.

    nice link by the way.
  • pogonip
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    pogonip polycounter lvl 18
    LOL...nice one arsh who could have worded it better..ROFL !!
  • FunkaDelicDass
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    FunkaDelicDass polycounter lvl 18
    A good friend of mine is an animator at Blur. Cool company, with some very talented people, but man, they work you pretty hard over there. I guess that explains the quick turnaround on cines though...
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