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Modelling habits

RickA
polycounter lvl 18
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RickA polycounter lvl 18
I'm starting to reimplement 3d models in my game engine and I was wondering in what orientation models are usually made. I myself prefer the z-axis as up, but generally computer graphics have the y-axis up.

So in what orientation do you usually model things? And at what scale (100s of units, 1s of units, or do you never look at the units)?

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