Please, for the love of all that is great and good in this world, can somebody point me in the direction of a utility or plugin or similar that will allow me to move basic textured meshes between Maya and Max without needing to backflip through hoops while blindfolded? Over the years, I've had innumerable gizmos that could kindasorta export .obj's from Max or interpret .3ds files into .mb files or some other inexplicable conversion hoodoo, but it's usually crap and always unreliable. Since I never find anything worth holding onto, I eventually stop holding onto it and six months later I need it again.
I love modeling in Max, but I hate texturing with it. I love texturing in Maya, but I hate modeling with it. I want a solid solution that allows me to hop back and forth with a single model as often as I see fit, and ideally even reorient it to the Y/Z axis shift for whichever program I'm exporting from/to. Does such a thing even exist and, if so, whom do I have to kill to get it?