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Some 3DS Max Questions

ngon master
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zachagreg ngon master

Hey all,

So I've recently been hired and have converted from Maya to 3DS Max for the studio. I am also using it at home now since I've quickly fallen in love with the program. However, I have some small questions regarding 3ds that I can't seem to find the answer to.

1. Quad chamfer that comes with 3DS Max 2016-2018 is the same as the one from Marius right? Or am I missing something?

2. I'm familiar with a lot of users using the TexTools and I know renderhjs has been doing a lot for Blender texturing as of late. I'm just wondering if there is a preference between the TexTools and  PolyUnwrapper. What are the pros and cons of the two?

3. Is there a way to increase or decrease the selection tolerance of vertex/edge selection or likewise the tolerance of vertex welding?

4. Can I store the view rotation to the last selected object so then when an object is not selected the view rotation will not fly away?

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