[UE4] Open world V2

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SimonTG polycounter lvl 4
Hi everyone! I'd like to share some screenshots from a project I've been working on for the past few weeks. 
A fully procedural open world landscape project built in Unreal Engine. Still a work in progress, comments / critiques are welcome! 

It features: 
-A 64km2 landscape 
-Level streaming (Split in 64 levels, streaming seamlessly) 
-Custom landscape master material 
-9 Material layers 
-Ground Tessellation 
-Procedural ground textures 
-Procedural grass and foliage placement 
-Dynamic GIobal Illumination (LPV) 
-3 Lighting Scenarios

Trees, rocks and fern models from Unreal's kite demo, everything else is my personal work.

More screenshots on my Artstation!: https://www.artstation.com/artwork/DPw5R


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