Hey folks, here's what I been working on; an entry for HazardousArts' Retrogasm 2018 competition.
I decided to go with my childhood hero; Zero
Yeah, this one.
BUTTT !! And that's a BIG BUTT !
I want to make it in a more realistic style, and not so cartoonish.
To show you what I mean; this is the mood board I'm working from.
Of course, I still want to keep the character pretty close to the original design. Especially the silhouette.
So, here's where I am currently.
C&C WELCOME !! Especially advice on the noodle arms !
Replies
Noodle arms -> now -> sausage link arms. Sadly most of the silhouette break happens where armor blocks the view.
Also made small update thruout the piece overalls.
Tested basic colors. Will some more changes around a tad more. Also slowly adding BEVELS to EVERYTHING.
Changed some of his color schemes. Gave him his Z-Saber, and tested render in Marmoset 3.
Gonna work a tad more on his face/eyes next !! Might have to make his legs a little bigger now that there's no thigh armor... We will see...
Hmmm, mesh hair, or plane hair.... What to do . What to do.
Hair is made. Might play around with alpha some more. Other Lowpoly mostly made as well.
Wrapping up the project now.
Also there's also just a general avenue to pursue for more polish in detail definition, form control, and rendering solution; but that's just practice and effort. Hopefully, this is somewhat at least insightful.
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Updated the lighting as well as the skin and the hair shader.
https://www.artstation.com/artwork/2J0aJ