[UE 4] Abandoned School - WIP Growth Thread

polycounter lvl 11
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Quickel polycounter lvl 11
Hi ya'll!  Being wrapped up in a closed, proprietary-tool production environment and swamped every second outside of that, I wanted to spend some time learning Substance better and doing more inside of Unreal 4.  This thread will be over quite a period of time but I figured feedback from Polycounters can only make the project more successful!  

First I have a blockout of the space with some very crude lighting in there.  Also, trying to establish what the props might look like so I can get the substance wear-level and look down.  I have decals and other vent/doodads to add to the ceiling tiles but wanted to get this started.  

Thanks for looking and for any feedback you have to offer!







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