Here is my spare time project.
I made this ship about 2 years ago while learning 3DCoat voxel tools
But decided to render it only now.
Decimated in Zbrush, then unwrapped and packed with auto-uv in Maya 2018 into 8 UDIMs.
Textured in Substance Painter using
instances of smart materials
Added some post process in Photoshop.
https://www.artstation.com/artwork/6l305
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been seeing alot of hardsurface works made on 3dcoat lately.