Artstation: https://www.artstation.com/artwork/qrynz
Hi guys this is my little personal project. I created the Blaser R93 as a little exercise for the AAA game asset creation and trying out a new workflow using Houdini. Created using zbrush and 3ds max, texturing was done in Substance Painter. Some of the details were done using my own alpha pack which can be found here: https://gumroad.com/l/HsAlphaJR
Thanks for looking!
Replies
What's holding it back I think is that the textures feel very...procedural, for lack of a better word. The grunge and scratches are too evenly distributed across the whole model and it doesn't feel real.
I would spend some time studying reference images of real world weapons that have similar materials and wear/damage similar to what you are looking for. Try to understand why certain parts receive more wear and tear, see where oils and dirt collect, etc.
Overall though I have to say especially if it's one of your first weapon models you did an awesome job. I look forward to seeing the next one