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Optimizing Foliage

polycounter lvl 7
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salimmatta polycounter lvl 7
Hey Guys,

I have never dealt with vegetation and foliage inside UE4. Can someone share some technical tips for vegetation optimization? (Material, textures, etc etc...)

Thanks

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  • driftprincess_z
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    driftprincess_z polycounter lvl 2
    I used planes in Maya and used edge loops, then manually moved each plane to the curve or shape like what the foilage will look like. Then created a texture that masks out the background and only shows the foilage texture once its applied to the plane. Once I place multiple copies of the planes and adjust them they create a foilage look, then combined and exported to Ue4.  Then in UE4 I set up the material to do the transparency/masking in the material editor. Also heres a cool tip. I am also refreshing myself in ue4.

    https://www.youtube.com/watch?v=bt-2RFeiiw8
  • salimmatta
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    salimmatta polycounter lvl 7
    Thanks a lot mate! This will definitely helps me!

    Again I'm not an optimizer but I had to do it for now.
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