is there a way to utilize the new feature "Num Sky Lighting Bounce" without using skyight? Or is it just common sense to use skylight in every type of scene? What about a dark enclosed room with one or two source of light with harsh shadow?
Or is there any other way to get a good GI with lightmass without skylight? The purpose of using skylight is to make a cubemap that could match the lighting with the reflection right? (its from gnomon ue4 lighting and rendering video) Could this be replaced by using sphere reflection probe actors?
Im really confused now
theres so much way to achieve this :c Especially with Light Propagation Volume (this is just a good old realtime GI right?) and also, with the addition of volumetric lightmap, is it safe to assume we dont use the old Volume lighting samples anymore?