Portfolio Advice - Can't get my first role

polycounter lvl 4
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stitchshift polycounter lvl 4
Hey Guys,

I'm sure you all get this a lot and I'm sure a lot of you like me really yearn to be in this business but never seem to be given a shot. I can accept it but I keep getting told different things so now I'm kind of lost, dazed, confused whatever you want to call it.

I went to a games recruiter recently (who still refuse to support graduate artists animators because of the lack of experience) who looked at my work for a games animation job to simply tell me I need walk cycles, attacks, etc.  That to me is character animation I kind of fired over a portfolio (https://stitchshift.myportfolio.com/) that brushed on multiple things (2D animation and motion graphics amongst them).

If my portfolio is not good enough then that's fine I'm gonna just have to keep working on it but I don't want to keep walking round the same dead ground over and over. I guess I just want a way in and want to know what kind of jobs I can apply for. If its not games animator (even though I have an animation degree) then what? I mean maybe I'm just not good enough and never will be.

Either way if its an unattainable dream then I may as well step away and just keep it as a hobby that ill do as and when. So I figured id ask you guys and if you have time to check out my portfolio and fire over some advice I really appreciate it. 

Apologies for the history lesson, I respect everyone on this board a hell of a lot and while I don't say much the work I see always intimidates me a little lol but I don't let it stop me from having my own fun.

Thanks in advance!


  • JordanN
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    JordanN greentooth
    I guess I just want a way in and want to know what kind of jobs I can apply for. If its not games animator (even though I have an animation degree) then what? I mean maybe I'm just not good enough and never will be.
    Don't think of Game Art as a vacuum. In fact, think of it like most other professional jobs. Someone who wants to be a doctor, engineer, scientist etc all have to take time out of their personal lives to study and practice really hard until they're good enough to actually be hired in the workplace.

    Game Art is no different. It's a real career that pays you to be apart of a professional product that is consumed by millions. Use that as motivation to work harder on your portfolio instead of worrying about whether you'll actually make it. 
  • stitchshift
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    stitchshift polycounter lvl 4
    Hey Jordan,

    Thanks for the feedback. Your probably right I just get frustrated. Appreciate you taking the time to reply to me, I hope I didn't come off as whiney or like a kid throwing his toys out of the pram when he doesn't get what he wants lol. I guess ill just keep chugging along do what I can when I can. 

    Appreciate the advice :)
  • defragger
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    defragger greentooth
    Nothing against you, but 2D side scrollers are a bit 2008. Look at the games that are played today. Even the indie developers are doing full on 3D games.

    Move with the times!
    Or even better, be ahead of your time.

    I play games to adopt the perspectives and experiences I will never have in my lifetime. Will I ever be a fireman, arrest a criminal or save a princess? No, but I can experience a decent simulation through games.
    To be honest, this is completely the wrong attitude. You can be a firefighter or save a princess (daughter). Maybe you should take a bit more creative approach to life. Jeeze!
    a game should be fun and not a freakin decent Simulation.
  • Eric Chadwick
    Hey there @stitchshift did you see the links in the Career sticky at the top of this section? One of them links to the Portfolio page on our wiki. If you go there, there's info about what makes a good animator portfolio for games.

    Also, make a topic in the Animation Showcase section, if you haven't already, and seek feedback. Lots of game animators hang out there.
  • Brian "Panda" Choi
    I would gather all your best animations into a reel, instead of having the  first landing page be these separated projects.  Once I realized you were a 2D animator, I wanted to  see a reel, not GIFs.
  • BrianShray
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    BrianShray polycounter lvl 2
    As Brian mentioned, best for you to cut a reel instead and showcase ONLY your best animations. Keep the cuts fast and interesting. 
    Right now, your site is doing you no favour, potential employers have to click through to multiple pages just for a couple of gifs on each page. 
    If 2D motion graphics and animation is what you want to be doing, then create a page specifically for that. Consider removing the 3D Reel.
    Have the one main Reel smack dab right in the first page and then you can have a seperate page that explains further about each project if you really want to.

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