The purpose of this project is to have a complete environment piece to use as a portfolio to look for a job as a prop and/or environment artist for games. I'm currently enrolled on Ryan's Kingslien - Environment Artist Bootcamp, i have chosen this concept since the division is one of the games i like the most.
It's based on a concept by:
I'm still on the blocking phase, the cloth is only placeholder until i swap them with meshes created with marvelous designer.(gotta learn how to use it)
The Marble substance is still a WIP and will change it more as well as add some masks for the floor tile pattern.
The grid on the metal cages will be replaced with a texture with an alpha.
I'm creating the environment inside unreal engine 4.18, modeling with 3dsmax, and texturing with both Substance Designer, Substance Painter and Photoshop and maybe quixel ndo2 for some normal creation for later use inside painter, baking will be made inside Marmoset toolbag 3.
Any comments and critiques are more than welcome.
Thanks for coming
Here is my artstation:https://www.artstation.com/chilldrakon