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face rig for game character animation

polycounter lvl 7
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Obstfelder polycounter lvl 7
I'm working on a face rig for a Unity game (hope this is the right place for that).

I'm building it with a lot of blend shapes, so I need to test it and remove some things probably. There will only ever be one or two of these on the screen at a time though, so I'm hoping it'll work out.

Here is a small test of some expressions. Still need to balance the shape keys better, but I feel like I'm getting close to something usable.


https://youtu.be/x4vGVWJknYk

https://youtu.be/BPiSWuU2-b8






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